It's Free
Why buy software? Just download it
By James Hanback Jr.
FEBRUARY 14, 2000:
Before the public explosion of the Internet in the mid-1990s, the most
popular way to obtain software for your computer was to go to your local
software outlet and buy it.
Commercial, proprietary software--from operating systems to word
processors and all the way down to disk and file utilities--was the only
type most people knew. And so it remains even today that much of the
general computing public will buy proprietary office suites like Microsoft
Office rather than download and use similar (and even compatible) free
products from the Internet.
Some would say it's because of the old adage, "You get what you pay
for." Others wonder, "Well, if that product is so good, why are they giving
it away?"
However, thanks to the Internet and an evolution from proprietary
commercial licensings first to shareware, then to freeware, and then the
even further relaxing of the old mode of doing things by the Open Source
Movement and general public licensing, more people are willing to believe
that one can get good software for a reasonable price, or a reasonable
"agreement." And, seeing this trend, many software companies that used to
license software under a traditional proprietary license (Corel, Qualcomm,
Netscape, and even Microsoft, to name a few) are finding success with
newer, more customer-oriented licensing techniques.
If you're unfamiliar with software licensing, and you're still paying
$200-$600 for your home office software suite, allow me to provide you with
this brief introduction to some alternatives:
* Shareware is a term that's been around for a while now, and it
is one of the most popular ways to get pay-for software noticed by an
Internet-savvy software market. "Try before you buy" is the main theme,
meaning that users can download a free trial version of the software, which
they may use to a certain extent or for a certain time before being
required to buy it. Until 1998, this was the way Netscape distributed its
Web browser suite. Graphics programs like JASC Software's Paint Shop Pro,
compression utilities like WinZip, and many games (Doom, Quake, etc.) are
distributed this way.
In fact, shareware successfully opened wider the doors of choice for
consumers. Instead of reading a box with a list of the features of a
certain software package, one can download a limited version of the package
and test it, as well as its competitors. Nowadays most software companies
with an Internet presence will allow users to download shareware or
trialware copies of at least some of their products.
* Freeware usually indicates that a software product is
proprietary (the source code is not available for public viewing or
manipulation), but that it is distributable without cost to the consumer.
For years, my favorite FTP client for Windows has been a little program
called Cupertino, which has a Windows Explorer-like interface and allows
one to browse FTP sites just like they were network hard drives. Cupertino
is free, with a stipulation by the author that you treat a friend to a
pizza.
Lately, software companies looking to distribute products to the end
user for free have also been looking for other means of making money from
the product. Some charge for support. Some charge for specific uses (like
commercial use of the product). Others use the sponsorship method, where
the end user is subjected to advertising from other companies inside the
software product.
Perhaps the best illustration of the varying methods of making cash on
free software is the latest beta version of the Eudora e-mail client. It
incorporates three different versions of their software: a paid-for version
which is full-featured and contains no advertising; a free "sponsored"
version which is full-featured but displays ads for various other companies
and software packages in a corner of the user's display; and a free "light"
version, which does not have advertising, but is also not
full-featured.
Along these lines, some companies have developed "free for noncommercial
use" licenses, which means if you only use their software for personal
purposes, you may use it without charge. Until Sun Microsystems bought it
last year, this is the way the office suite StarOffice was distributed.
Now, StarOffice is free for commercial and noncommercial use when
downloaded from Sun's Internet servers.
Likewise, Sun recently announced that its own popular Solaris operating
system will, with an upcoming version, be distributed free of end-user and
source code licensing fees. (Customers will still pay for the media on
which the software is stored and for shipping costs when they order
Solaris.) And Sun's not the only one. Be Inc., the makers of the
graphically-oriented BeOS, have announced that BeOS 5 will soon be
available for free download from the Internet for noncommercial use.
It has been said in tech circles that Sun is doing this in an attempt to
go head-to-head with the popular open source--and freely downloadable from
the Internet--Linux operating system, which leads me to the next
section.
* Open Source is often confused with freeware because most
software distributed as open source and under what's called the General
Public License (or "copyleft") is distributed without charge via the
Internet. There are, however, some rather large distinctions between the
two.
Freeware, most of the time, is still proprietary software, meaning that
the author/vendor retains all rights to distribute and modify the program's
source code. Any changes or improvements to that code is the sole
responsibility of its owner. Therefore, the program is limited by the
owner's skills, or the skills of his hired programmers.
Open source means that the software's source code can be distributed and
modified by programmers who do not own the code. Linux, for example,
contains source code contributions from programmers all over the Internet.
It is also distributed by a variety of software vendors.
Because Linux is open source, its code is not limited to the knowledge
of a small group of programmers. It can therefore grow and improve faster
and without a heavy price compared to proprietary operating systems.
Like freeware, the description of open source often leaves people
wondering how the authors/vendors make money from the product. In Linux's
case, there are companies that charge for support, and you can purchase
Linux on CD-ROM instead of downloading from the Internet if you're low on
bandwidth.
* On the Horizon, there appear to be myriad choices for
software consumers. For the end user, the end of the 1990s and the
beginning of 2000 have been the best of times. Computer hardware fell below
$1,000. The Internet opened a floodgate of business potential and--in part
because products are now less inhibited by the locations of stores, and in
part because of the popularity of online auctions--a true buyer's market
for most products available on the Web. And solid, feature-rich software is
no longer out of reach of those who don't want to spend a fortune for
proprietary products.
In the coming year, expect to see more software companies following the
lead of the Netscapes, Suns, Bes, and Qualcomms, by either freeing up their
source code or making their proprietary products available to the end user
free of charge. Some, like Qualcomm, will have difficulty deciding on the
best way to provide a free version of their software and still make money.
Some will free up their products as little more than an attempt to get a
foothold in some nearly Microsoft-exclusive markets.
But in the end, there will be a few more who not only free up their
products for users, but who also open their source code, allowing their
products to be improved by other programmers, and by the users. In fact,
some traditionally proprietary companies (like Apple Computer) have already
implemented some open source ideas into their most popular software.
Apple's Mac OS X Server and Mac OS X (described in detail at www.apple.com)
take advantage of code developed in Apple's Darwin open source project.
It almost seems like part of an evolutionary process for the software
industry. Stepping back to look at it, one can see new innovations
unfolding and expanding like a new universe belched from an imploded
star.

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